Installation iOS
We have 2 different methods for building for iOS:
Installation for an iOS Application using XCode (no Unity) - This will build an iOS app that only streams data
Installation for an iOS Deployed Unity App (Unity Plugin) - This will build a Unity AR iOS app so you can stream data while running an AR app
Both will use the binaries we have already built for each platform and architecture. If you want to see how the binaries were built you can check out 3rdparty/build_ios_dep.sh
To rebuild dependencies, in a git bash terminal
This will download/build/install dependencies in a tmp
directory. The result is a *_ssp_iosdep.tar.gz
file.
Problems?! (shocker)
Reach out on our discord and we will get you going!
Building for an iOS App (no Unity)
1.0 Pre-Installation Requirements
1.1 Install Xcode
1.2 Install Xcode command line tools
1.3 Install cmake
1.4 Install pkg-config
2.0 Download and Install SSP
2.1 FOR DEVICE - To download and make iOS
3.0 Use it!
Now checkout Streaming iOS ARKit RGB-D Data to see how you can stream ARFrame data with Sensor Stream Server to Sensor Stream Client.
Building for an iOS deployed Unity App (Unity Plugin)
1.0 Pre-Installation Requirements
1.1 Install Xcode
1.2 Install Xcode command line tools
1.3 Install cmake
2.0 Download and Install SSP
2.1 To download and make iOS Device
2.2 Moving the built libraries into the Unity Project
Move the library built in build-ios/ssp_plugin_unity to the Assets/Plugins/iOS folder of the Unity project cloned in this step
If you get this issue
https://github.com/leetal/ios-cmake/issues/52
Run this:
sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer
3.0 Use it!
Now checkout Streaming iOS ARKit RGB-D Data to see how you can stream ARFrame data with Sensor Stream Server to Sensor Stream Client.
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