Installation iOS
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We have 2 different methods for building for iOS:
Installation for an iOS Application using XCode (no Unity) - This will build an iOS app that only streams data
Installation for an iOS Deployed Unity App (Unity Plugin) - This will build a Unity AR iOS app so you can stream data while running an AR app
Both will use the binaries we have already built for each platform and architecture. If you want to see how the binaries were built you can check out 3rdparty/build_ios_dep.sh
To rebuild dependencies, in a git bash terminal
This will download/build/install dependencies in a tmp
directory. The result is a *_ssp_iosdep.tar.gz
file.
1.1 Install
1.2 Install Xcode command line tools
1.3 Install cmake
1.4 Install pkg-config
2.1 FOR DEVICE - To download and make iOS
1.2 Install Xcode command line tools
1.3 Install cmake
2.1 To download and make iOS Device
2.2 Moving the built libraries into the Unity Project
Now checkout Streaming to see how you can stream ARFrame data with Sensor Stream Server to Sensor Stream Client.
1.1 Install
Move the library built in build-ios/ssp_plugin_unity to the Assets/Plugins/iOS folder of the Unity project cloned in
Now checkout Streaming to see how you can stream ARFrame data with Sensor Stream Server to Sensor Stream Client.